Unripe
Default state immediately after a plant finishes growing. Baseline 1× value — every plant starts here.
Multiplier
1×
1× of base price (before mutation sum)'s final multiply
Type
Ripening
Multiplier
1×
Rarity
Standard
Obtainable
Always
⏱ Time Required (Online)
Immediately after maturity — no extra online time needed
📖 How It Works
Unripe is the starting point for every plant the moment it completes its base grow time. At 1× base price this is the minimum sell value. Selling Unripe makes sense only when you need quick Shillings and genuinely cannot wait — for almost every plant, waiting at least for Ripened doubles your earnings for just 2.4× the grow time.
🧮 Value Examples
| Plant / Scenario | Calculation | Result |
|---|---|---|
| 🥕Carrot | 30 × 1× | 30 💰 |
| 🍠Beetroot | 3,750 × 1× | 3,750 💰 |
| 🥬Cabbage | ~33,333 × 1× | ~33,333 💰 |
Formula Context
Mutations are additive (summed first). Variant Sum = ripening multiplier + color bonus (both additive within their category, then the whole sum multiplies the result).
Strategy
For high-value plants (Cabbage, Wheat, Dawn Blossom) selling Unripe wastes most of the plant's potential. Even Ripened (2× for just 2.4× the grow time) is a massive improvement.